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Epic Games : Security Vulnerabilities Published In 2003

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# CVE ID CWE ID # of Exploits Vulnerability Type(s) Publish Date Update Date Score Gained Access Level Access Complexity Authentication Conf. Integ. Avail.
1 CVE-2003-1433 287 2003-12-31 2008-09-05
4.3
None Remote Medium Not required None None Partial
Epic Games Unreal Engine 226f through 436 does not validate the challenge key, which allows remote attackers to exhaust the player limit by joining the game multiple times.
2 CVE-2003-1432 189 DoS Exec Code 2003-12-31 2008-09-05
10.0
None Remote Low Not required Complete Complete Complete
Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (CPU consumption or crash) and possibly execute arbitrary code via (1) a packet with a negative size value, which is treated as a large positive number during memory allocation, or (2) a negative size value in a package file.
3 CVE-2003-1431 119 DoS Overflow 2003-12-31 2008-09-05
7.1
None Remote Medium Not required None None Complete
Buffer overflow in Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (crash) via a long host string in the Unreal URL.
4 CVE-2003-1430 22 Dir. Trav. 2003-12-31 2008-09-05
5.0
None Remote Low Not required None None Partial
Directory traversal vulnerability in Unreal Tournament Server 436 and earlier allows remote attackers to access known files via a ".." (dot dot) in an unreal:// URL.
5 CVE-2002-1507 DoS 2003-04-02 2008-09-05
5.0
None Remote Low Not required None None Partial
Unreal Tournament 2003 (ut2003) clients and servers allow remote attackers to cause a denial of service via malformed messages containing a small number of characters to UDP ports 7778 or 10777.
Total number of vulnerabilities : 5   Page : 1 (This Page)
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