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Cpe Name: cpe:/a:epic_games:unreal_engine:433
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| # |
CVE ID
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CWE ID
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# of Exploits
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Vulnerability Type(s)
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Publish Date
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Update Date
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Score
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Gained Access Level
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Access
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Complexity
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Authentication
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Conf.
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Integ.
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Avail.
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1 |
CVE-2004-1958 |
|
|
Dir. Trav. |
2004-12-31 |
2008-09-05 |
5.0 |
None |
Remote |
Low |
Not required |
None |
Partial |
None |
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Directory traversal vulnerability in manifest.ini in Unreal engine allows remote attackers to overwrite arbitrary files via .. (dot dot) sequences in a UMOD (Unreal MOD) file. |
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2 |
CVE-2004-1805 |
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|
DoS Exec Code |
2004-12-31 |
2008-09-05 |
5.0 |
None |
Remote |
Low |
Not required |
None |
None |
Partial |
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Format string vulnerability in games using the Epic Games Unreal Engine 436 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via format string specifiers in class names. |
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3 |
CVE-2004-0608 |
|
|
Exec Code |
2004-12-06 |
2008-09-05 |
10.0 |
Admin |
Remote |
Low |
Not required |
Complete |
Complete |
Complete |
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The Unreal Engine, as used in DeusEx 1.112fm and earlier, Devastation 390 and earlier, Mobile Forces 20000 and earlier, Nerf Arena Blast 1.2 and earlier, Postal 2 1337 and earlier, Rune 107 and earlier, Tactical Ops 3.4.0 and earlier, Unreal 1 226f and earlier, Unreal II XMP 7710 and earlier, Unreal Tournament 451b and earlier, Unreal Tournament 2003 2225 and earlier, Unreal Tournament 2004 before 3236, Wheel of Time 333b and earlier, and X-com Enforcer, allows remote attackers to execute arbitrary code via a UDP packet containing a secure query with a long value, which overwrites memory. |
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4 |
CVE-2003-1433 |
287 |
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2003-12-31 |
2008-09-05 |
4.3 |
None |
Remote |
Medium |
Not required |
None |
None |
Partial |
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Epic Games Unreal Engine 226f through 436 does not validate the challenge key, which allows remote attackers to exhaust the player limit by joining the game multiple times. |
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5 |
CVE-2003-1432 |
189 |
|
DoS Exec Code |
2003-12-31 |
2008-09-05 |
10.0 |
None |
Remote |
Low |
Not required |
Complete |
Complete |
Complete |
|
Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (CPU consumption or crash) and possibly execute arbitrary code via (1) a packet with a negative size value, which is treated as a large positive number during memory allocation, or (2) a negative size value in a package file. |
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6 |
CVE-2003-1431 |
119 |
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DoS Overflow |
2003-12-31 |
2008-09-05 |
7.1 |
None |
Remote |
Medium |
Not required |
None |
None |
Complete |
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Buffer overflow in Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (crash) via a long host string in the Unreal URL. |
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7 |
CVE-2003-1430 |
22 |
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Dir. Trav. |
2003-12-31 |
2008-09-05 |
5.0 |
None |
Remote |
Low |
Not required |
None |
None |
Partial |
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Directory traversal vulnerability in Unreal Tournament Server 436 and earlier allows remote attackers to access known files via a ".." (dot dot) in an unreal:// URL. |
Total number of vulnerabilities : 7
Page :
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