Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (CPU consumption or crash) and possibly execute arbitrary code via (1) a packet with a negative size value, which is treated as a large positive number during memory allocation, or (2) a negative size value in a package file.
Published 2003-12-31 05:00:00
Updated 2017-07-29 01:29:11
Source MITRE
View at NVD,   CVE.org
Vulnerability category: Execute codeDenial of service

Exploit prediction scoring system (EPSS) score for CVE-2003-1432

Probability of exploitation activity in the next 30 days: 4.66%

Percentile, the proportion of vulnerabilities that are scored at or less: ~ 92 % EPSS Score History EPSS FAQ

CVSS scores for CVE-2003-1432

Base Score Base Severity CVSS Vector Exploitability Score Impact Score Score Source
10.0
HIGH AV:N/AC:L/Au:N/C:C/I:C/A:C
10.0
10.0
NIST

CWE ids for CVE-2003-1432

  • The product constructs all or part of a code segment using externally-influenced input from an upstream component, but it does not neutralize or incorrectly neutralizes special elements that could modify the syntax or behavior of the intended code segment.
    Assigned by: nvd@nist.gov (Primary)
  • Assigned by: nvd@nist.gov (Primary)

References for CVE-2003-1432

Products affected by CVE-2003-1432

This web site uses cookies for managing your session, storing preferences, website analytics and additional purposes described in our privacy policy.
By using this web site you are agreeing to CVEdetails.com terms of use!